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#Ultima online forever dungeon word of power series#There are rooms on upper levels only accessible from lower ones, and it's better to think of each dungeon as a unified maze rather than a series of levels. Each one has eight levels, but none progress directly from Level 1 to Level 8.Some varied notes on the dungeons and dungeon exploration: These variations meant different textures, enemies, and styles to the rooms. For instance, Wrong is a prison and has "cells" in the rooms Covetous is a catacomb and is filled with undead and Despise is more of a cave with few rooms and lots of animal enemies. Each one has a sort of "theme" attached to it. There are seven-each named something that indicates the opposite of an associated virtue (Deceit, Despise, Destard, Wrong, Shame, Covetous, and Hythloth-yeah, okay, the last one doesn't work). #Ultima online forever dungeon word of power full#I technically only needed to explore three to get the shards, but to get the full experience, I traversed each one in turn (and good thing I did, or I never would have found Johne). They're well designed and would have been a lot more fun if I hadn't insisted on exploring them all at once in a marathon session. It came in handy in the dungeons, as it dispels poison, sleep, and energy fields. After getting past a daemon who offered to let me pass by answering a riddle and then attacked me anyway when I got the answer right, I used my magic carpet to dodge the three Shadowlords and grab the scepter. īefore I get into the dungeons, I'll just mention that after talking to several characters, I found the location of the Shadowlords' surface keep, Stonegate, where they were keeping Lord British's scepter. I had some idea where to find the shards based on visions from NPCs, including detailed directions for one and specific coordinates for the other two-but this was of limited utility, since the sextant doesn't work in the Underworld, so I had to try to find the coordinates by using the dungeons' egresses as relative positions. Instead, it's a series of "pockets," some of which connect to each other and some of which don't. The Underworld isn't like the surface it's not a contiguous landmass. This took a lot of time, first in getting to the Underworld from the surface, via the dungeons, and second in exploring the Underworld itself. How did the Shards get into the Underworld to begin with? (My favorite theory: Lord British gave them to some ship's captain to throw into the ocean, and he tossed them into a whirlpool, assuming they'd end up on the bottom of the sea.)Īnyway, the aforementioned Sutek went on to explain that I needed to destroy the three Shards by casting them in the Flames of Truth, Love, and Courage, which are found in the three keeps (The Lycaeum, Empath Abbey, and Serpent's Hold), but only after calling the associated Shadowlords' names and making sure they were standing on top of the flame when I destroyed the gem.Īll of this, of course, first meant finding the three shards in the midst of the Underworld. Was Mondain's gem sentient? Are the Shadowlords really facets of Mondain himself? That would certainly explain his hatred of Lord British. I got all this from Johne himself, whom I found living in the remains of his ship beneath the dungeon Despise. The three Shadowlords sprang "from their blood"-one suspects this is a fanciful way of saying that the shards possessed the corpses of the three murdered crewmembers. They were so evil that they drove the ship's captain, Johne, to kill his three companions. I got this from a guy named Sutek on an island I had previously overlooked.Īs soon as he said this, I remembered this facet of the game from my previous experience with it, more than 15 years ago, but I had completely forgotten about it until now.īut why did the Shadowlords so recently appear? Well, it turns out that a ship and its crew got sucked into a whirpool and deposited in the Underworld, where they found the shards. It seems that the shards are actually the broken pieces of Mondain's gem, which I had to destroy in the first Ultima game. First, my discussions with NPCs led to some revelations about the Shadowlords and their associated Shards of Cowardice, Falsehood, and Hate. The second task was to explore each of the seven dungeons (if there's a dungeon that's the antithesis of humility, I can't find it) and the parts of the Underworld beneath them.Īlthough these tasks were interspersed with each other, let me describe it in logical order. The day was taken up by two tasks: first, a systematic exploration of the surface of Britannia, in which I entered every town and building, generally for the second time, and asked every person I could about the Shadowlords and Lord British's scepter. ![]()
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